Rijksmuseum Twenthe (Lasondersingel 129 – 131)
Friday, Saturday & Sunday 10:00 – 17:00
Jan Robert Leegte
For this work a real-time landscape simulator used in game development has been utilised to create a fragmented view of a flooded forest. Within games, generative landscapes are used instead of designed worlds, to create both the scale and the detail, but also the uniqueness of each game to be played. Minecraft had for instance a gameworld that was the size of the earth when the game was introduced – they have since made it infinite. With its unfathomable depth, this pure power within computer simulations has introduced a new habitat for the sublime. A computer generated landscape is infinite and extremely detailed, but is created and can be destroyed at the click of a button. This extreme fragility echoes our relation with nature in the current discussions about climate change and ecological breakdown and the role technology has to play in this.