THE CURRENT TEAM
Masterclass: Volumetric Personas
Friday 10-09 // 16.00 – 21.00
Saturday 11-09 // 12.00 – 17.00
Sunday 12-09 // 12.00 – 17.00
You will work in teams
Location: WARP (Stationsplein 1A, Enschede) or online through ZOOM
Keywords: Digital Humans, Volumetric Reconstruction, Personas, Artificial Intelligence, Computer Graphics
Software mainly used: Maya / Houdini / Blender
NOTE: For Univeristy of Twente (CreaTE) students this workshop is free of charge. For other participants a valid ticket for the GOGBOT Festival is needed; workshops are free for festival attendees only.
In this workshop, the Current Team will discuss what is a new way of representing self-Personas in an increasingly digitized media environment. In particular, their volumetric reconstruction and how these can be synthesized with the use of neural networks.
During this workshop you will develop a critical reflection on the question of how we can reclaim the right to a commons of the real: instead of rejecting the tools that complicate our understanding of reality or the real, how can we push them further? How can we use them to extract more information to enrich our complex experience of reality?
FRIDAY 10-09 16.00 to 21.00AI persona
● Introduction + Discussion on digital personas
● Face generation with StyleGAN2 and face reconstruction neural network
● Body generation with PiFUHD
● Rigging the body with Mixamo
Deliverables: Text description of an environment
SATURDAY 11-09 12.00 to 17.00
● From text to image with VQGAN and CLIP
● From image to 3D with MIDAS
Deliverables: 3D models + storyboard / narrative
SUNDAY 12-09 12.00 to 17.00
● Final scene composition in Blender / Houdini / Maya
● Import fbx rigged metahuman
● camera fly-through + render + post process
This workshop is provided by the team from Current:
Eli Joteva Artist/researcher (UCLA | SCI Art Lab)
Provides Ng Architect/Researcher (CUHK / UCL)
Ya Nzi CG/Engineer (APXIV / Artist Group )
Artem Konevskikh Coder/Maker (Strelka KB)
Max 20 participants, working in teams.